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Old March 27th, 2018, 06:42 PM
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My six-year-old sister-in-law calls the shots
 
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Re: Letters From the Front

Dramatis personae

Quiella, gnome paladin/oracle (me)
Melufious, elf magus/rogue (roleplayed as a somewhat immature almost "teenaged" elf, which secretly drives me crazy)
Valik, human monk
Vailis, half-elf summoner
Zephyrus, elf alchemist (that specializes in making zombies via SCIENCE!)
Heccan, human sorcerer

For some background, Quiella is a *life* Oracle, which means she heals the rest of the party automagically every turn by taking some of their damage. She's kept the party up through many difficult encounters and frequently heals them up to 100% afterwards with great efficiency. She's also a badass (as far as Gnome Paladins go, at least) that can take a beating, is often hard to hit, and can put on some decent hurt with her greatsword and smite.

As we are about to step into the next room, we hear a bow string tighten and realize someone is waiting for us. We buff and enter the room. Mel, the elf rogue, is first through and gets instantly dropped by an arrow, which is unusual for PCs of our level, and it quickly becomes apparent that our ambushers are elf-hating drow with several stacking means of laying on the hurt against elves.

Quiella drags Mel out of the room and her life link brings him back to consciousness. "Don't die!" She tells him before going into the next room and joining the fight, where she tells the Drow they have one chance to surrender. They don't (of course) so she helps to lay them out. The alchemist was having trouble hit them with his bombs, the sorcerer was having trouble penetrating their spell resistance, and the monk doesn't hit very hard, so Quiella ended up doing most of the work, with an invisible Mel killing the last drow with a critical hit on an electrically charged rapier.

Before the drow went down, they said something cryptic about us being "too late to stop her." We were just here to explore an abandoned tower, so of course we have no idea what they're talking about and decide we need to interrogate the leader (the one that dropped Mel earlier).

And this is where things get tense (and really interesting). The half-elf summoner and elf magus are pissed and want to torture the drow, saying that they can't possibly do as much to the drow as the drow have done to elves in the past. Quiella, being a Paladin and a generally moral person, begs to differ. Feeling unsure of her companions, she draws her sword and moves to stand over the leader's body. As Quiella and the elves are arguing, Mel decides to solve part of the moral quandary, particularly regarding himself and the awful things he feels tempted to do, by murdering the female drow as she lays unconscious. Meanwhile, the elf alchemist is dispassionate and disinterested in historical racial enmity between the drow and the elves. But he does take advantage of Quiella being so preoccupied to slip the two corpses a little somethin'-somethin' so they can come back as zombies.

Just as the sorcerer is talking Quiella into letting him weaken the leader drow's saves and subsequently charm him, the elf summoner's eidolon (his big bad summon, so to speak) gets overly curious about the moaning coming from the next room and opens the door, revealing a shadow demon, a mandragora, and two incubi near a chained and beaten elf. They are not so happy to have company, so our interrogation is delayed!

Your custom probably has too much Defense.
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