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Old January 19th, 2018, 10:58 AM
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Dad_Scaper Dad_Scaper is offline. Isn't that smurfy?
Counting gray cells and coming up short... Also, I confess to being a fanboy.
 
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Re: Letters From the Front

Well, if you guys are interested, I'll keep writing. It's probably good to have a journal of some kind, anyway.

Quote:
Originally Posted by Dad_Scaper View Post
So we've been getting to know the town and Del intends to try to ingratiate himself with "the Clasp," the network of thieves' guilds, as an ally, though he is not himself a rogue. When we start the game tonight we will be competing in some sort of dueling competition to entertain the locals and give them something to bet on. Each of us is squared off against some particular bad guy; my opponent is some sort of devil creature.

Hopefully I'll do well enough to impress the lass who runs the local chapter of the Clasp.
The arena combat was another clever design from my brother. We four party members were split into four different rooms, each with a different randomly selected opponent. At the top of each round, we magically rotated to the next room, to face the opponent there.

I figured as a sorcerer, a sort of a glass cannon, my best hope was to end my fight quickly. Luckily, I went first. So I blasted the bearded devil with a fireball, using various class resources to lower his resistance to it and then to blast him with a second one on my same turn. I'd used a lot of sorcerer juice to get that big head start, which I figured I'd need, when - to my surprise - after the full round of combat, my brother kicked in the room-rotation effect. So I moved to the next room, where I had to fight the swarm of poisonous snakes that the monk had been fighting previously.

Those who have been following Del's story closely will remember the night when his wild magic accidentally triggered a fireball, centered on himself, that nearly snatched defeat from the jaws of victory. Well, guess what, fans. It happened again! Very unlikely outcome, but now it's happened twice. I was trying to cast a spell; I forget which one it was, and BOOM. Del took a bow as if he'd done it on purpose,* and he took many snakes down, but he'd hurt himself pretty badly in the blast.

Over the following few rounds we managed to take out the devil, the snakes, a manticore, and a man-at-arms. We then got some valuable information, in exchange for our trouble, and Finn (the halfling monk looking for news of his family) was reunited with his cousin, who had information about where we might pick up the trail.

The rest of the party left the casino and went back to the inn, but Del stayed behind and, without telling anyone in the party, went upstairs to talk to the lady who runs the casino for the Clasp.

A couple days after the session, my brother and I played that out one-on-one. Del offered his services as a partner to the rogues' guild, as a guy who could travel and circulate outside their command structure, and complete tasks from time to time that were not suitable for actual Clasp operatives.

She politely but firmly threw him out of her office, but upon returning to the inn, there was a man waiting in his room who expressed interest in his offer. "Don't call us, we'll call you," is pretty much how they left it. We shall see. I feel pretty good about this being something Del, a wandering chaotic good gambling sorcerer, would want to do.

Edit: * ~ I am playing Del as the iconic Texas sharpshooter, in the "Texas sharpshooter fallacy." The name refers to the sharpshooter who shoots a hole in the side of a barn, and then paints a bullseye around it. That's me!

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Last edited by Dad_Scaper; January 19th, 2018 at 11:48 AM.
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