I agree Oathsworn Guardian stands out against the rest of the design, and I like the power you have written up. Another angle we could take this if we wanted to change OG could be to boost her movement:
Quote:
OATHSWORN GUARDIAN
Katryn Vade may add 2 to her movement as long as she ends her move adjacent to a friendly figure with at least 1 Wound Marker on their Army Card.
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This would allow her to rush to aid an ally if they get in trouble, or stand by their side ready to protect them.
Quote:
OATHSWORN GUARDIAN
If a figure within 4 clear sight spaces of Katryn Vade receives at least 1 wound, you may immediately move Katryn up to 4 spaces. Katryn must end this move adjacent to the attacking figure, if possible. This special power may only be used once per turn.
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This version could allow her to reflexively move to an opponent if they start attacking allies.
I'd be interested to see what others think. I do like OG as I can see what it's representing, but it does stand out a little against the rest of the design and the overall playstyle. As long as the design remains flavour full I'd be happy with whatever way we go.