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Old April 16th, 2016, 02:26 PM
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Re: The Book of Mister Terrific - Terry Sloane(Playtesting)

Forgot to post these in here awhile back:
Quote:
Originally Posted by fret_gurglo View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Mister Terrific (160)

Army Test
Map: Fire Isles
Units: Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800)

Powers Used:
Man of 1000 Talents: 5
Mr. T reroll attack: 1
Mr. T reroll defense: 2
Mr. T rolls 20-sided die: 0
Mystery Man rolls 20-sided die: 2
Opponent reveals OM: 3
Champion of all Things Fair: 0
Wounds avoided: 0

Damage from normal attacks: 0

Spoiler Alert!

___________________________________________________________

Army Test
Map: Fire Isles
Units: Doctor Mid-nite (150), Hawkman (220), Mister Terrific (160), Sandman (80), Starman (190) (800) vs Iron Man (240), Mister Fantastic (235), The Thing (325) (800)

Powers Used:
Man of 1000 Talents: 8
Mr. T reroll attack: 3
Mr. T reroll defense: 3
Mr. T rolls 20-sided die: 0
Mystery Man rolls 20-sided die: 1
Opponent reveals OM: 2
Champion of all Things Fair: 0
Wounds avoided: 0

Damage from normal attacks: 6

Spoiler Alert!

___________________________________________________________


Army Test
Map: Alkali Lake
Units: Flash (220), Hawkman (220), Mister Terrific (160) (600) vs Angel (90), Cyclops (190), Jean Grey (180), Nightcrawler (140) (600)

Powers Used:
Man of 1000 Talents: 9
Mr. T reroll attack: 6
Mr. T reroll defense: 4
Mr. T rolls 20-sided die: 0
Mystery Man rolls 20-sided die: 0
Opponent reveals OM: 0
Champion of all Things Fair: 2
Wounds avoided: 5

Damage from normal attacks: 8

Spoiler Alert!

___________________________________________________________


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I’m counting the first test as the anomaly. In all other tests Mister Terrific performed well above his 160 cost. He did all 6 wounds on the Thing to destroy him and hit each of the X-men for the final blow. With Hawkman giving a boost of +1 Attack, Mister Terrific is able to roll 4 skulls on the average. This is equivalent to a figure with an Attack of 8. The math for it:

Attack = 5 x 50% = 2.5 skulls
Reroll 2.5 at 50% = 1.25 for an average roll of 3.75 skulls
Compared to an Attack = 8 x 50% = 4 skulls

With height advantage (or any other Attack boost):
Attack = 6 x 50% = 3 skulls
Reroll 3 at 50% = 1.5 skulls for an average of 4.5 skulls

I think this actually puts him close to Solomon Grundy level. Stats between the two are very similar. Grundy has Tough, but I think 1000 talents (Defense portion only) is similar or maybe even a little better. Grundy’s big power is revival and Terrific is geared to boost himself and others in multiple ways. I would give Grundy the advantage here.


GENERAL THOUGHTS ON THE TESTED UNIT: Very good design and overall booster for the Mystery Men, however I think as is, his cost should be 200+. To lower his cost I think his Attack should be reduced to 3.
Quote:
Originally Posted by Arkham View Post
NAME OF THE PLAYTEST UNIT: Mister Terrific @ 160

Army Test 1
Map: Custom
Units:
Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs.
Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!


___________________________________________________________

Army Test 2
Map: Custom
Units:
Mister Terrific(160), Hawkman(220), Superman(Kal-L)(370), Stargirl(150) (900)
vs.
Luke Cage(190), Iron Fist(260), Tigra(170), Wolverine(280) (900)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Mister Terrific plays well, and has some neat anti-botch powers(which unfortunately wasn't enough to stop him from double botching in the 2nd game). I'd say his support is OK, but his role as a power house is where he really shines. Don't have enough to draft Superman/Power Girl/Green Lantern, Mister Terrific would be your go to power hitter, especially so when teamed with Hawkman. His d20 manipulation wasn't used here, but I can't say appealing enough to really build a team around it(none of the Mystery Man d20 powers thus far seem worth building a team around, and a simple +1/-1 doesn't warrant doing so either IMO). His defense anti-botch for his team is nice, definitely a cool/useful support power. The bread and butter is with his ability to re-roll any non-skull/shield attack/defense dice once per attack/defense. That combined with Hawkman(and Flash, which I didn't use here in favor of the rematch after the big win) are definite solid combos. I'm glad I did a rematch, because his first game had me a bit concerned with his power level. I'd say taking the 2 into consideration(2nd game him botching hard), 1st game the other team having several botches themselves...I'd still say he needs a point bump. It's not unlikely that he'll be rolling 4-5 skulls with Hawkman, so that can be pretty deadly. I'd say a bump to 190 max should suffice, no lower than 180 unless mechanics change(which I don't think they should, he feels fun and useful as is). So 180-190 is decent.
Quote:
Originally Posted by Gutudak View Post
NAME OF THE PLAYTEST UNIT: Mister Terrific @ 160

Army Test 1
Map: Custom
Units:
Mister Terrific(160), Superman(370), Flash(Jay)(220), Stargirl(150), Sandman(80) (980)
vs.
Fantastic Four(1000)
Spoiler Alert!


___________________________________________________________

Army Test 2
Map: Custom (same as Arkham's)
Units:
Mister Terrific(160), Hawkman(220), Flash(Jay)(220), Superman(370) (970)
vs.
Fantastic Four (1,000)
Spoiler Alert!


___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He's a good synergy for additional mobility. Especially if you are using Hawkman as you can't use Stargirl. He has good potential as a glass cannon. He really should have support by someone who can boost his defense. His anti-botch power can literally save a life. As it saved 4 wounds on Superman. Cost could be a little higher, as the JSA synergy is already looking to be very powerful.
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