New England Heroscape Event
Saturday, August 17th, 2019
New Players Welcome
Where: Allsport Collectibles
1448 Fall River Ave #2, Seekonk, MA 02771
Parking: Parking located inside the plaza.
Map Location
When: Show up 330PM, Start 4PM, X-60 minute rounds, clean up when done.
What: Pick 1 Take 1 with partial card scoring. (Every player brings 2-200 point armies. Roll to see who picks first. Each player then takes turns choosing 1-200 point armies until all are chosen. For the rest of the rounds, first pick will be from the player with the lower record.)
Rules:
1) Each army may only consist of 1 distinct unique hero. Armies combined may consist of 2 distinct unique heroes. Example: One player may decide to bring 1 Raelin V1 in both of his/her 200 point armies.
2) No player may field 2 of the same unique hero at any time but players may draft 2 of the same unique hero. Example: If by the end of drafting one player ends up with 2 Raelin V1, that player may only field 1 Raelin V1 that match.
2-200 point armies, 12 hex each army start zone (24 hex total), SoV and VC allowed, just no supers.
What to bring: Figures, cards, dice, wound markers, OM's, any and all other markers or things you will need for your army. If something else is required but forgotten I shall bring some spare sets of items.
Food: There are some quick bites places around and near some active restaurants. Because of the time change I will order some food while we play, most likely pizza. Drinks will also be provided.
Entry: $5; Donations welcome. Entry will go into a pool to which prizes will be bought beforehand and distribution will be determined by names drawn from a hat with 1 chance per person and 1 additional entry per win per person. Winner of the event will be given first pick then names will be drawn accordingly until all prizes have been claimed. Duplicate names will be discarded if chosen.
Maps:
1.
Fulcrum
2.
Valledonn Fortress
3.
The Crypt
4.
Rift Valley
5.
Common Ground
X.
Depending on expected attendance I may request some participants to bring maps. If you volunteer thank you in advance.
Glyph Pool: Intercept Order, (2) Move +2, Defense +1, (2) Wound, Unique Attack +1, D20 +1, and Initiative +8.
Treasure Glyph Pool: Heroic Rune (+1 Attack), Talisman of Defense (+1 Defense), and Potion of Healing (Heal 3 Wounds)
Treasure Glyph Trap: Roll a 1: The glyph is an illusion, remove it from the game. Roll a 2-5: Reverse the powers of the glyph; -1 attack, -1 defense, take 3 wounds. This glyph may not be dropped.
Attending:
Itsbuzzi
Itsbuzzi's friends (1)
Chris Perkins
Curry_Noodles
Maybe:
Curry_Noodles' +3
KourtJester
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