Gwen
Furious Assault with 6 spaces of free movement between attacks is pretty juiced. Johnny's 'rhythm' mechanic that LO mentioned would look something like this:
Quote:
After attacking an adjacent figure with her normal attack, Spider-Woman may attack an adjacent figure again. After that attack, if she rolled the same number of skulls in both attacks, she may attack an adjacent figure again. Spider-Woman may continue attacking adjacent figures with her normal attack until she does not roll that number of skulls.
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We've talked about doing that for Gwen before, and I think it'd be a cool mechanic to explore. Furious Assault with a crapload of movement doesn't really capture anything particularly thematic to the character, to me. (Plus, like I said, way too strong)
Also I'd go Swing Line 4 for her rather than Web Swing 2. She's a counterpart to Peter, but she's a counterpart to rookie Peter (aka the Hasbro version), not the full-grown 'been doing this for over a decade' Peter (aka the C3G version). She should definitely be close to Hasbro Spider-Man and Miles, points-wise.
Ham
I'd drop spidey-senses here for sure. We've skipped it as a power where there was something else going on defensively before (see Mayday), and Cartoon Physics should definitely be the bigger deal. (Plus, I mean, just from a 'diversity of designs' standpoint, it's nice for them to not all work the same way)
I might give Mallet a slightly less specific name (just something about general 'cartoon hammerspace props'), but I like the idea.
I'd go Swing Line 3 over Web Swing here - Web Swing is like the 'this guy's really good at this' version of Swing Line and should mainly go on the folks that are really great at web stuff. I would go for it on Silk, Superior Spidey and maaaybe Julia Carpenter.