Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Maybe I'm misremembering, but I thought we ran some tests with Gravity Crush as "attack equal to number of engaged figures" and it proved pretty disappointing in practice. I would be tentatively fine with it if it was a mechanic that felt very cool and fun to use, but the variable attack value wasn't making the design any stronger or more fun to play than it would be with a static value.
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