Green Wyrmling from D&D Copper Wyrmling (New & Old versions)
Modded
Killer Cactus's Green Wyrmling (up for SoV nomination). His is 3/5 at 30 points, mine is 4/4 at 35 points. Personally, I think 4/4 just feels more like "baby charos" but both are playable. The new version removes Wyrmling Bonding. I think this is great, because he can still reverse bond with the other Wyrmling, but he is not overpowered with the 4th Mass or against melee only armies because having a bunch of Green Wyrmling by themselves is not an option here.
Troglodyte Brutes - Custom Lizarfolk Squad from D&D Underdark 40 Troglodyte Captain, Underdark 59 Troglodyte Barbarian, War Drums 59 Troglodyte Thug, War of the Dragon Queen 43 Cleric of Laogzed
Kinda like Knights or Roman Soldiers except increased attack in groups, but they bond with a lot worse figures thank knights or soldiers. I noticed a lot of crappy units were Ferocious, especially uncommon heroes, so I tried to make a squad that is good by itself but bonds with some of the crappiest figures to try to help them. Common/Uncommon units they bond with now don't have to think about order management. I made them a unit of four and will have to play with costing as 70 might be more realistic.
Ferocious heroes (non-huge) that follow Aquilla or Utgar: Feral Troll, Ice Troll Berserker, Rhogar Dragonspine, Sahuagin Raider, Wyvern C3V/SoV:
Bahadur,
Himmelskralle,
Kozil,
Otar,
Suskra. They also get a bonus from huge ferocious heroes and other ferocious squads (including in opponent's army): Brunak, Fen Hydra, Grimnak, Mimring, Nilfheim, White Wyrmling, Mezzodemon Warmongers, Obsidian Guards, Quasatch Hunters, if Marvel then Abomination & Venom, if C3V/SoV then
Racheim,
Varkaanan Greyspears,
Varkaanan Swiftfangs.
Troglodyte Bonecrusher - Custom Lizardfolk Hero from D&D Dungeons of Dread 27 Troglodyte Bonecrusher
Bonds with both Troglodyte Brutes above. I like that he adds one automatic skull/shield to both attack and defense. Really hard to kill, but still one attack a turn (unless bonding). May be too cheap, though.
Gimli The Great - Aquilla Flagbearer Dwarf from D&D Night Below 07 Guard of Mithral hall
For Reference, Aquilla Heroes & Squads:
I like that the aura only affects melee attacks as all the Aquilla figures (besides water elemental and kinda MRT) are melee, and I also like that it affects more than just dwarves and MRT as it opens up army builds (although you probably want some to bond with). Even him with some Wyverns, Blue Wyrmlings, Rhogar, and Dwarves would be awesome. Add in Raelin and/or Rats and wo! With his Captain America/Ornak/Hatamoto Taro style Aura, Maybe 105 is cheap, or maybe it is still expensive, so more playtesting would be needed. Will need to modify sword into flag.
Hobbit Assassin - Ninja General/Flagbearer from D&D UnderDark 19 Halfling Sneak
Brings Ninjas close to tourney level. Does not have bonding perse but you do not need to use an order marker on her if under attack.
Blood Reaper - Undead General from D&D Desert of Desolation 27 Blood of vol fanatic
Brings Undead Squads close to tourney level. Also helps drow and undead so good to counterdraft. Like Marro Warriors in that it helps resurrect figures more easily the more are still alive. Bonds with Death Knights too (but requires separate order marker to resurrect).
Shieldwall Soldier - Archer Support Common Hero from D&D War Drums 10 Shieldwall Soldier
Improves Roman Archers (and all other archers) and Sacred Band. I removed Berserker Charge and added disengage.
Vorgyn - Drow General from D&D Desert of Desolation 46 Drow Blademaster
Makes the all Drow easier on order management and makes the common drow awesome. Also, has a decent attack modeled after Chardris.
Wood Eladrin - Elven Unique Squad & Shocktroops from Erevan Sunshadow, Chardris, Sharwin Wildborn
If Einar Imperium a common squad w/ melee double attack sucks at 140, shouldn't these unique squad w/ ranged double attack be decent. Even at 2 attack/defense they might be too deadly as figures would have a hard time getting close to them and once they catch up once, the Fey Step can get them away one time.