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Old February 7th, 2015, 11:01 PM
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TheAverageFan TheAverageFan is offline
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Arrow Mind flayer & uncommons

Sorry for the delay: school's been hectic and I got a flat tire and there was a terrible flood and I'm running out of excuses. Here's the next batch of units for today: Utgar brings more heat with this Mind Flayer hero and some more uncommons:

Character Bio: Xythe'nem is a powerful Psychic Overlord who can seriously mess people up. He can mix up their greatest strengths with their greatest weaknesses, and those who aren't paying attention when he's around will often have their minds melted if they're not careful. A mysterious sorcerer indeed, Xythe'nem beckons any foolish enough to take him on into the infinite darkness.

Let it be no secret that I don't like Cxurg'gyath very much. Xythe'nem is another Mind Flayer hero capable of inflicting immense damage. With Power Swap, he can switch a unique ally or enemy's attack and defense values for a round, setting up for endless possibilities unless you're Raelin or Kaemon or Siege or an Iron Golem etc. But that's not all. With Psionic Beam Special Attack, he can attack for 6 provided there are no order markers on his target (it's a measly 2 if they've got all 4 on them). With some successful Psionic Blasts, Mind Flayer Masterminds can set up for Psionic Beam's full potential.

Character Bio: Only the most elite of the Minions of Utgar complete the training to become the dreaded Sapphire Devils. Extensive survival in the mountains alone, relentless training for months on end, and the strength to hurl boulders and smash castle walls in... all of these are the marks of the Sapphire Devils. Bodies painted blue in their rite of passage, these monsters can literally destroy any hero in a single blow.

Sapphire Devils are another option for Utgar's Orders: powerful Minions in their own right, they have a 25% chance of inflicting 6 skulls with Obliterating Strike. No hero stands a chance, especially if Taelord is around. Obviously being reduced to one activation per OM instead of 3 with regular Minions is a downfall against Squads, but with Utgar's Orders your options are open. They make great guards for Taelord, and if you've got Atlaga for the movement boost, then you're pretty much all set.

Character Bio: "Keep that thing busy while I defend the convoy!" Sir Gilbert barks to his loyal knights as they struggle with this new Ogre threat. Their Jandarian caravan travelled the dangerous paths near the canyons, and now they were paying the price. As the Thesk Death Chasers dashed on ahead and grappled with Sir Gilbert, the Knights of Weston kept their Taskmaster tied up.

Roaring with rage, the Ogre lifted both arms up into the air and brought them slamming down in an instant. Immediately most knights were flung back and the Ogre dashed forward, unrestrained by its attackers. Barreling straight for Gilbert, the monster swung with all its might. This was the end?

Thinking quickly, the knight leader dove to the ground and rolled over, the Ogre overstepping as it struck nothing and tumbling forward. With one step too far, the beast slipped and fell off the nearby cliff, doomed to its own attack.


The Ogre Crusher is another Taskmaster for the Death Chasers. It has a powerful ability to be sure in Thrashing Charge, able to wound every figure next to it and temporarily grant itself Disengage. With Orc Battle Rush, you won't need to worry about wounding your own. However, Stumble Swipe can backfire quite a bit, a successful block giving your opponent movement control over your Ogre. If there's a cliff or lava, you're in trouble. Worse yet, they can move your Ogre next to friendlies, and before you know it you risk hurting them on your next turn with Thrashing Charge all over again. High risk indeed.

Well, that's all for today. Hopefully I'll have more soon! Until then feel free to post any comments and what not here on this page. Be back soon!

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT


Last edited by TheAverageFan; January 25th, 2018 at 09:28 PM.
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