NAME = ELECTRO
SECRET IDENTITY = MAXWELL DILLON
SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = INSECURE
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = 135
ELECTROSTATIC BOLT SPECIAL ATTACK
Range 5 + Special. Attack 5 + Special.
Choose a figure to attack. You may also choose any figures within 2 clear sight spaces of the chosen figure to be affected by the attack. For each additional figure chosen, roll 1 fewer attack die. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Any affected figure that occupies a water space rolls 1 fewer defense die. Figures with the Electrically Charged special power are not affected by Electrostatic Bolt Special Attack.
ELECTRIC SKIN 12
If any figure without the Electrically Charged special power moves adjacent to Electro, you must roll the 20-sided die. If you roll 12 or higher, that figure receives one wound, and you may roll again for Electric Skin. Figures may be initially targeted only as they move adjacent to Electro.
ELECTRICALLY CHARGED
Electro rolls 1 fewer defense die when he is on a water space.