Re: Weather Wizard - Design Phase
Maybe something like this:
TEMPEST
Any time an opponent would move a figure onto a space within 4 clear sight spaces of Weather Wizard, you may first roll the 20-sided die. Subtract X from the roll, where X is the Move number of the affected figure. If you roll 4 or higher, that figure's turn immediately ends.
It'd help more against melee than range, but that's what you need if you're going to survive as a Flash villain. It also gives Flash a bit of an edge, though, because he's subtracting so much with his move number.
Just an idea ...
C3G can be played with official Heroscape, but it's not recommended.
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