Quote:
Originally Posted by Kinseth
Deathwings - Range of 4 on normal attack, which is an attack of 2. (Range 8, Attack 4 for MARS) Granted they get 2 normal attacks, most would take the Range 8, 4 attack every day of the week and twice on sunday.
- They have to get in close, they are giving up board control to pull off their Special attack.
- Only figures adjacent to them are affected, smaller potential figures to affect, much smaller.
- You sacrifice 50 points per 2 explosions
- 3 defense vs 5 defense
These are all much much worse than MARS, completely different class of figures.
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• The total move of 7 compensates for the lack of range. A total of 4 attack dice are rolled, or since they have flying, and they can take height pretty easily, for a total of 6 attack dice, over the potential of 5 if you can ever get M.A.R.S. onto height. I do concede that 4 attack is better than 2 attacks of 2.
• They do have to get in close, but they have a lot more firepower when they do, and they have the mobility to pull it off.
• It's true, the maximum potential of 12 compared the potential of 18, looks weaker on paper, but the Deathwings can fill the gaps than a good player will make to try and counter the explosion. with M.A.R.S. you just need 1 space between everything to turn the special into a single target double attack. The Deathwings can fill those gaps of 1 space with themselves.
• You sacrifice 50 points, and for the 125 that M.A.R.S. brings you'll have another 3 Deathwings to use with your 5 Special attack dice.
• 3 defense against melee, Evasive makes it 5 against range, matching M.A.R.S., and if you are close enough for melee to reach you, you're either on height, or blowing yourself up anyway, so it wouldn't matter.
I think that M.A.R.S. is better than a squad of Deathwings. But I think He's about on par with 2 and a half squads of Deathwings.