Quote:
Originally Posted by Shiftrex
To be clear on our discussion we are thinking of having tracking and scurry correct? Not opposed to 2 movement powers, it will communicate their mobility quite well, just confirming since we haven't talked on this unit in a bit.
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Correct, along with keeping the White Hand (+1 attack on humans) power.
I went ahead and updated the OP with the version of the card I proposed before the --Other-- section. Besides the 3 powers, I also changed:
Defense from 3 -> 2 : scurry is their defensive power now
Attack from 3/2 -> 3 : the idea being they can hit and run back with only 1 casualty per round
Move from 5 -> 6 : fast movers
Personality set to Merciless : I didn't like the overlap with auras from classic scape for 'relentless'