Re: Workshop Thread
Hmm... I see what you are saying but I could easily follow Superfrogs example and (attempt to)change thecore design up to a more straightforward and balanced degree and potentially neuter the fundamental flaw that plagues the map of imbalance . I actually had an idea looking at some of the other top tens. Make a hexagonal castle (put 5 or so 7 hexs together make a moat with ramps going up to it ladders in it and rubble in it and trees and wall blockers galore.
And these "Standards", Is there a defined play dimension for tournament maps? I know Arv is 1MS and 2 EXP but does it have to have a certain footprint to be deemed within tournament regulation.
Last edited by TheTravelingScaper; June 4th, 2017 at 04:02 AM.
Reason: added text
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