Thread: Workshop Thread
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Old June 4th, 2017, 03:53 AM
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TheTravelingScaper TheTravelingScaper is offline
 
Join Date: January 20, 2014
Location: USA - CT - Sterling
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Re: Workshop Thread

Hmm... I see what you are saying but I could easily follow Superfrogs example and (attempt to)change thecore design up to a more straightforward and balanced degree and potentially neuter the fundamental flaw that plagues the map of imbalance . I actually had an idea looking at some of the other top tens. Make a hexagonal castle (put 5 or so 7 hexs together make a moat with ramps going up to it ladders in it and rubble in it and trees and wall blockers galore.

And these "Standards", Is there a defined play dimension for tournament maps? I know Arv is 1MS and 2 EXP but does it have to have a certain footprint to be deemed within tournament regulation.

Missing 24 Units until I have 1 of everything. Missing stuff from waves 4,7,8,9,10,13 AA,Skahen Brown & Woo
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Last edited by TheTravelingScaper; June 4th, 2017 at 04:02 AM. Reason: added text
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