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Old April 19th, 2010, 06:58 PM
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Chardar Chardar is offline
 
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Re: White Knight's custom army cards

Quote:
Originally Posted by White Knight View Post
I'll take your suggestions (especially about my unofficial wording) and update the cards in a day or two.

About Aramist
5 automatic skulls is a lot, but Q9 averages 4 to 5 skulls a turn as well--with a range of 6 (although not 4 to 5 skulls for a single attack). And Q9 has 7 defense dice. They both cost 180 points. Putting Q9 against Aramist, I'm thinking Q9 wins more than half the time. I'll run some tests to check that out.
This is a very good comparison and is actually the same one that I used. This guy can get a massive first strike, but will fall in the second turn. I think he has just the right balance of risk, reward, and sacrifice. He would be a fun unit to play, but I think he would fall more often than not against the competative official units.



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