November 19th, 2019, 10:40 AM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: [Pod 0] Glyph of Healing - Design
While the AotP style would provide something new, I feel like it just has too many issues. If it heals the Hero every OM they get, it's far, far better with Q9, Nilf, etc. If it heals the Hero at the end of every round, it becomes a perch for cheerleaders. While these can be mitigated somewhat by map placement, that applies to literally every glyph, so IMO we're better off doing something else that doesn't rely on that crutch.
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Originally Posted by Astroking112
- Making it a temporary glyph like Kelda, but instead of fully healing the figure who stops on it, you remove 1 wound from all wounded heroes you control. That mostly encourages hero-heavy armies, which is nice.
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This I like for encouraging Heroes without being too swingy when Charos goes from 1 Life back to 9 (thanks for that experience, GenCon...).
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