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Old December 2nd, 2014, 01:34 PM
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Karat Karat is offline
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Join Date: September 14, 2010
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Re: The Book of Werewolf By Night(Design Phase)

Here is where we currently stand with what changes will be made once the breathing period is up.
Quote:
NAME = WEREWOLF
SECRET IDENTITY = JACOB RUSSOFF

SPECIES = LYCANTHROPE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = WILD
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE =1
ATTACK =5
DEFENSE = 4
POINTS = 290?

FERAL HUNTING
Before taking a turn with Werewolf By Night, you may choose any figure on the battlefield that is not an Android or Destructible Object. Add 1 to Werewolf By Night's Move number and he must attack 1 additional time for each Wound Marker on the chosen figure's card, up to a maximum of +2 for Feral Hunting. If you do, Werewolf By Night may attack only the chosen figure this turn.

STEALTH LEAP 12
Instead of his normal move, Werewolf By Night may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for Werewolf By Night's Stealth Leap movement, ignore elevations. Werewolf By Night may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Werewolf By Night may not leap more than 12 levels up or down in a single leap. When moving with Stealth Leap, Werewolf By Night will not take any leaving engagement attacks.

HEALING FACTOR
After taking a turn with Werewolf By Night, remove 1 wound marker from this card.
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