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Old May 30th, 2013, 04:34 PM
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Tornado Tornado is offline
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Re: C3G Alpha Flight Workshop

Here is a second version

Puck
Eugene Milton Judd

Mutate
Unique Hero
Fighter
Loyal? (stalwart?)
Small 3

Life - 5
Move - 5
Range - 1
Attack - 4
Defense - 7

200?

BOUNCING PUCK

Ignore Puck's height and any elevation changes of 2 or less when moving. If Puck begins his turn unengaged and moves 4 or more spaces, you may move Puck two additional spaces and ignore elevation changes of 4 or less. Roll one extra attack die for each additional space moved with this special power when attacking normally.

CARTWHEEL ASSAULT

Instead of moving and attacking normally, Puck may move 5 spaces. When moving with Cartwheel Assault Puck will not take any leaving engagement strikes and may move through all small or medium figures. After moving through any figure you may place it on any empty space adjacent to their original placement. When Puck finishes moving roll one combat die against each figure moved by Cartwheel Assault, figures receive one wound if a shield is rolled.

I reduced his Move by one and made Cartwheel more of displacement power over a wounding power. He can push a figure 5 spaces now, which may be too much but I wanted to play with the notion a bit.

I wanted to propose this power set also.

BOUNCE

Instead of moving normally with Puck, Puck may Bounce. To Bounce, move Puck up to 2 spaces. Once during this move, you may treat an elevation change of up to 5 levels as 1 space. When Puck begins to Bounce he will take any leaving engagement attacks. When Puck uses Bounce he may use Bounce 2 (or 3) additional times.

TUMBLING PUCK??? hate the name
If Puck begins his turn unengaged and moves normally 4 or more spaces, you may move Puck two additional spaces. Roll one extra attack die for each additional space moved with this special power when attacking normally.

CARTWHEEL ASSAULT
Instead of moving and attacking normally, Puck may move 5 spaces. When moving with Cartwheel Assault Puck will not take any leaving engagement strikes and may move through all small or medium figures. You may place any figure Puck moved through in any empty space adjacent to their original placement. When Puck finishes moving roll one unblockable die against each figure, that does not have Superstrength, moved by Cartwheel Assault.

here Tornado is Tornadros Kreel...
in MIGOL'S TOMB
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