Quote:
Originally Posted by bmon
I still don't like powers that require you to remember something ("cannot move for the rest of the round"), but I suspect I'm in the minority on this one. There are a couple examples (but definitely not many) in classic Heroscape, so it does stand on precedence.
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Overextend attack being the obvious one. I don't like powers that ask you to remember in general either, but given that you place the marker and that it's a relatively simple effect, I don't think it's a problem in this case.