Quote:
Originally Posted by marrowick
Does anyone Does anyone have any news on this?
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Sure, I've got some
Currently on Alpha 1.3. I've managed to play with my friends a few times and it has seen a lot of changes over the last year or so (how long has it been?) I know I made a lot of promises that I clearly didn't keep. It was just that the actual physical work required to produce something that players like you could print out and play from was a much more overwhelming task than I've ever had the time for. Whenever I have played it has been with hand written work. I do actually feel bad and I hope everyone can accept my apologies.
Not even sure what the game looked like last time we spoke, but here's what it looks like now:
Spoiler Alert!
-Still doesn't have a name, lol
-No longer Class based, but Attribute based (Strength, Dexterity, and Intelligence.) Maximum of each attribute is 4, so we're talking small scale here. Attributes have no direct affect on play.
-Other than Attributes, everything about a unit is customizable and nothing is permanent.
-Standard Heroes have 4 slots that are interchangeable: Weapon, Off Hand (or Accessory), Armor, and Class. These are all represented through the use of little playing cards that tell you all necessary information to tell you what the item does. (i.e. All information about your Hero while in battle is presented through these interchangeable cards.)
-Each card will have requirements, that needs to be fulfilled before a Hero can equip it. Most primarily seen will be Attribute requirements.
-Weapons and Off Hands can be swapped out mid-battle
-Most equipment cards have no effects, just numbers, and they are almost certainly passive effects if they do.
-Any active ability, Spells and Skills, are also presented on small playing cards held in the players' hands. Skills and Spells will have a Cooldown period with a way of keeping track made available on the Hero's character card. Most Skills and Spells will have Attribute requirements in addition to requiring having a certain kind of Weapon or Accessory equipped.
-Classes are available as pseudo-equipment and can be interchanged as you play. All game changing passive abilities are found on Class cards. Some equipment will have Class requirements as well as Attribute requirements.
-The control of multiple units currently has a method planned, but remains untested.
This isn't a promise that I'm back, but I will do my best to keep in touch.