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Originally Posted by IAmBatman
Here's what I'm thinking to address stated concerns, including the one LV 'd me with:
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ROGUE UPGRADES
After revealing an Order Marker on this card and taking a turn with Blacksmith, you may take a turn with one other Rogue Hero you control.
After taking a turn this way, if that Rogue attacked with a special attack and did not inflict any wounds, you may immediately take an additional turn with that Rogue, during which it cannot move.
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I like that with this direction she helps the Rogues with weaker SAs, but not to the point of excluding Rogues without them.
Like she's just giving em a second crack at dealing a wound, so a Rogue with a beefy attack (like Girder) that's liable to get a wound in the first place is still a reasonable buddy for her.
Should help with japes' concerns about running the tightly thematic team.