Re: Heroscape with HexScape
Yep I know !
I read again my camera behavior. In fact I never move the center of the rotation, but I allow the camera translation. I don't know if it's the best solution, but I tried many things and for now it is the best I could get to navigate around an object and reach almost every position. ^^ The only thing to care about is the avoid a camera move that could get the map out of the view (and then you loose is and it's quite hard to find it again ahah)
The other solution would be a completely free camera with the 6 axis moves + rotations. That's what is used to navigate in Unity. You can go anywhere, but a lot of time with a lot of manipulations. ^^
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