NAME = MAN-THING
SECRET IDENTITY = TED SALLIS
SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = WITHDRAWN
SIZE/HEIGHT = LARGE 6
LIFE = 7
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = 280
EMOTIONAL PROVOCATION 5
When Man-Thing attacks an adjacent figure with a normal attack, roll 1 additional attack die for each Wound Marker on the Army Cards of figures within 3 spaces of Man-Thing, up to a maximum of 5 extra attack dice for Emotional Provocation.
"THOSE WHO KNOW FEAR..."
After Man-Thing inflicts a wound on an adjacent figure with a normal attack, or receives a wound from an adjacent figure's normal attack, you must immediately roll one unblockable attack die against that figure. Fearless figures are not affected by "Those Who Know Fear..."
VEGETATIVE MUCK
When Man-Thing defends against an attack, the most wounds he can take from this attack is two. At the end of the round, if Man-Thing is adjacent to an Evergreen Tree or a Jungle Piece, or on a grass, swamp, or swamp water space, remove a Wound Marker from this card.
SUPER STRENGTH
Previous version:
Spoiler Alert!
NAME = MAN-THING
SECRET IDENTITY = TED SALLIS
SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = WITHDRAWN
SIZE/HEIGHT = MEDIUM 6
LIFE = 7
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 5
POINTS = ~280
EMOTIONAL PROVOCATION
Start the game with one green Stimulus Marker. When an opponent's Unique Hero that is not Fearless ends its turn within 5 spaces of Man-Thing, if that Hero attacked during its turn, you must place your Stimulus Marker on its card. The figure with your Stimulus Marker on its card is considered Man-Thing's Provoker. When Man-Thing attacks his Provoker with a normal attack, roll 3 additional attack dice. If Man-Thing inflicts at least one wound on his Provoker with his normal attack, the Provoker receives one additional wound.
ACIDIC REACTION
After Man-Thing's Provoker takes a turn, you must move Man-Thing as close to his Provoker as possible, moving up to a maximum of 4 spaces. When Man-Thing moves with this special power, if a figure rolls for a leaving engagement attack against him and does not roll a skull, the figure receives 1 wound.
VEGETATIVE MUCK
When Man-Thing defends against an attack, the most wounds he can take from this attack is two. At the end of the round, if Man-Thing is adjacent to an Evergreen Tree or a Jungle Piece, or on a grass, swamp, or swamp water space, remove a Wound Marker from this card.
SUPERSTRENGTH