October 18th, 2021, 12:26 AM
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Now moves with Flying.
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Join Date: September 14, 2010
Location: USA-Washington-Olympia
Posts: 23,460
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Re: The League of Extraordinary Gentlemen Workshop
Here's my old draft for Quartermain.
Quote:
NAME = ALLAN QUARTERMAIN
SECRET IDENTITY = ALLAN QUARTERMAIN
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = HUNTER
PERSONALITY = RECLUSIVE
SIZE/HEIGHT = ?
LIFE = 4
MOVE = 5
RANGE = 9
ATTACK = 3
DEFENSE = 4
POINTS = ?
BIG GAME TRACKER
At the start of the game, you may choose one opponent's Unique or Event Hero to be Allan Quartermain's Prey. When a numbered Order Marker is revealed on the Prey's card, you may immediately move Allan Quartermain up to 3 spaces. When moving with Big Game Tracker, Allan Quartermain is never attacked when leaving engagements. If Allan Quartermain attacks his Prey, he may attack his Prey one additional time.
EXPERT MARKSMANSHIP
Before attacking, if Allan Quartermain did not move this turn, you may add 3 to his range value for the remainder of the turn.
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