Re: The Book of Mentallo - Design Phase
NAME = MENTALLO
SECRET IDENTITY = MARVIN FLUMM
SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = OPPORTUNISTIC
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3
POINTS = 135
PSYCHO-HELMET
Mentallo is not affected by enemy figures' special powers that would prevent them from being targeted for attacks or special powers.
TELEPATHIC SUGGESTION
If Mentallo is not engaged, instead of attacking, you may choose one Unique Hero or up to three Common figures. Chosen figures must be within 10 spaces of Mentallo. For each chosen figure, roll the 20-sided die. If Mentallo was not moved during your turn, add 5 to each roll. After the 20-sided die is rolled for all chosen figures, for each figure that you rolled 13 or higher for, you may take temporary control of that figure and immediately take a turn with it. At the end of each turn, control of the chosen figure returns to the player who controlled the figure before the Telepathic Suggestion.
MENTAL SHIELD
An opponent may never take temporary or permanent control of Mentallo.
Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man
TUTORIAL FOR RE-BASING FIGURES
3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
Last edited by Ronin; October 14th, 2022 at 10:37 PM.
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