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Old November 19th, 2019, 12:48 PM
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Re: [Pod 0] Glyph of Healing - Design

As others have mentioned, if we made it heal the figure every order marker, it would be too strong. However if it healed only the hero on the glyph at the end of each round, I think it makes the glyph too weak. Even if you place Raelin or Taelord on it, almost all maps put glyphs on lower ground making it an easier target, and you are really hampering where the cheerleader can go. It would take 4 rounds to heal as much as Kelda when you have 4 wounds, having to spend 12 turns on the glyph versus 1 turn on Kelda is a very mitigating factor. I am not sure anyone would go for the glyph other than maybe your clean-up hero if the opponent only has melee left. The best suggestion with a permanent glyph is it can heal ANY figure at the end of the round as long as you have at least one figure on it, but that makes Rats, Warforged, and Bonding be able to maintain a glyph all the more appealing and overpowered compared to armies that cannot take a glyph easily.

Other option would be something weird like "heal up to 3 wounds" or a D20- roll to heal (same chance as Kelda figure), or the permanent glyph that somehow healed twice a round (with an X order marker mechanic maybe). None of those sound particularly appealing and "easy" as we are going for.

So for a consistent glyph the heal 1 wound from all heroes is a decent suggestion. Willing to take others though.
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