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Old July 28th, 2022, 11:57 AM
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Re: Dos and Don'ts of C3G Design for Fans and Allies

Great tips!

Some high-level notes to consider:

1. It's a big library. What makes this card worth drafting and what armies do I want it to feel most worth drafting in? Is anything it's doing going to be more appealing to unthematic armies than thematic ones?

2. What is this going to feel like to play *against*? Is there anything about its power set that's going to make it feel like a slog or just generally unfun due to how much it shuts down the opposing player's ability to do anything on their turn?

3. How hard is it to keep up with or track the things going on mechanically? Is there anything that can be simplified or clarified (such as power triggers and timing)?

4. How swingy or luck-based is the card? Is it going to massively overperform in some games and massively underperform in others? Is there a way to make it feel less random?

5. Don't be a dick. How you express things during the design process is at least as important as what you express. Ask questions, ask follow up questions, and signal to folks that you've listened to and considered the answers. You don't always have to agree with them and should form your own opinion, but make sure you're showing your respect for them and you're welcoming of other perspectives than your own.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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