Re: C3G Sewer Labyrinth - Play testing
Okay, I procrastinated faaaaaaar too long for as much fun as I had with it once I actually built the map, but here it is!
Sewer Labyrinth Tests
Test 1:
Spoiler Alert!
Swamp Thing, Blob, Killer Croc, Solomon Grundy (890)
vs
Superman, Flash, Submariner (900)
Round 1: Initiative Swamp Things.
Grundy trudges forward. Namor moves forward, to take a good ambush spot. Grundy, using the road, catches Namor from height, smashing 3 wounds into the Water King. Superman puts a wound on Grundy. Grundy finishes Namor. Supes finishes Grundy.
Round 2: Initiative Swamp Things.
KC slinks forward into the swamps, and pops up on a water space ahead. Supes lays into Croc hard for 4 wounds. KC deathrolls Supes for 2 wounds. Supes rolls poorly, and KC successfully defends. Swamp-Thing uses the Green to move forward. Supes finishes KC.
Round 3: Initiative Swamp Things.
Swamp Thing attacks Supes to no effect. Supes hits back for 3 wounds on Alec. Swampy greens away and heals a wound. Supes catches him and crushes him, taking OM 3 with him. Supes heads towards Blob.
Round 4: Initiative Superman.
Supes gets a big attack roll and slaps 3 wounds on Blob. Grundy rises again, and Blob moves to even footing with Supes. Supes brings Blob to 4 wounds. Blob fails an attack on Supes. Supes finishes Blob.
Round 5: Initiative Swamp Things.
Grundy fails to connect with Supes. Grundy takes a wound from Supes, and repays him with 1. Grundy takes another wound, and gives Supes 1. Supes fails his attack on Grundy.
Round 6: Initiative Supes.
Grundy takes his 3rd wound, and brings Supes to 6. Supes rolls 6 skulls, finishing Grundy.
Summary: Supes wins with 6 wounds, full health Flash.
Test 2:
Spoiler Alert!
Red Skull, Grundy, Zoom, Hydras x 3 (1000)
vs.
Fantastic 4
Round 1: Initiative F4.
Ben and Reed move forward. Hydras and Red move up, Red cubes Grundy forward, and then kills a Hydra to send Grundy out. Ben and Sue move forward, and Reed engages and attacks Grundy (to no effect). Hydras move forward, Red kills one, and Grundy slaps a wound on Reed. Ben pounds Grundy to no effect, Johnny moves up and fires to no effect, and Reed attacks to no effect. Hydras makes some unsuccessful attacks on Johnny. Red races forward on road to engage Sue, uses the cube to teleport to an adjacent spot where he can see Grundy, and fails to inflict any wounds on Sue.
Round 2: Initiative F4.
Johnny takes off, flaming up Red, and attacks him for 1 wound, while Reed misses his shot on Grundy. A Hydra puts a wound on Sue, and the rest attack Johnny unsuccessfully. Red pounds Sue for 3 wounds, and Grundy makes an unsuccessful attack on Reed. Reed gets a bad leader roll, and has to give up good ground to attack Red for his 4th wound. Hydras miss all their shots, but Red finishes Sue, allowing Grundy a massive, kill-shot on Reed. Hydras, a successful attack from Red, and Grundy bring down Johnny.
Round 3: Initiative Hydra.
Hydras attack Thing unsuccessfully. Red re-takes the Cosmic Cube, sends one of his wounds to Ben, and double guns him for 2 more wounds. Thing 1 shots Grundy. Thing takes a wound from Hydras, Red cubes him a wound, fails to inflict any wounds. Ben misses a shot on a Hydra. Hydras deliver the killing blow.
Summary: Red Skull w/2 wounds, 10 Hydras, and Zoom remain.
Test 3
Spoiler Alert!
Kingpin, Bullseye, Elektra, Hired Guns (695)
vs
Daredevil, Batman, Robin, Punisher (680)
Round 1: Initiative Vigilantes.
Punisher and Robin move forward. Kingpin and the Hired Guns move up. Punisher leaves Robin behind, racing along the roadways, and opens up with his Auto Shotgun, taking out 3 Hired Guns and putting 2 wounds on Kingpin. Bullseye moves forward and rolls 0 skulls, and Kingpin takes cover behind a sewer wall. Punisher blasts a rocket at Bullseye, but it was a dud. Bullseye puts a wound on Punisher, and Kingpin engages him.
Round 2: Initiative Crime Inc.
Bullseye brings Punisher to 4 wounds, but Kingpin can't clinch it. Punisher puts another round of shot in Kingpin's belly, bringing him to 4 wounds. Bullseye bullseyes Punisher, and Kingpin rushes across roadway to engage Robin, putting 3 wounds on the Boy Wonder. Bullseye moves up, and Kingpin finishes Robin. Batman engages Kingpin, but can't break his defense.
Round 3: Initiative Crime Inc.
Bullseye one shots Batman, and Kingpin puts a wound on DD. Bullseye puts 2 wounds on DD, but Matt radar senses the 'Pin's attack. DD can't break 'Pin's defense, even from height. Bullseye finishes Matt.
Summary: Kingpin with 4 wounds, full health Bullseye, Elektra, 1 Hired Gun remain.
The layout of this map makes for a lot of interesting choices. You can take the speedy center, but will likely get bogged down in figure clog (and your shooters will have a hard time finding a target), or you can wade through the mucky outskirts for some surprise attacks.
I found that figures with 'cheap shot' powers seem to do better, which is fine with me, as a Sewer seems like a place where a lot of crooked and shady things should be going on. For instance, Scarecrow could be darn nasty on this map, waiting for a good sized clog in a sewer and then dropping a Fear Gas Bomb. Blob could be pretty obnoxious on this map, but then he's supposed to.
Squads really earn their points more as path cloggers than offensively, which is fine with me, and single activation figures do well also, as there are plenty of places to hide, and LOS figures have trouble (Hush, Puppetmaster, Snipers... these guys all hate this map, which is kind of good).
Also, multi-activation figures (like F4) have to be careful about losing LOS synergies, and 'divide and conquer' strategies (getting caught in a separate sewer tube than their compatriots), which is cool.
My only real complaints are that huge Event heroes really can't play this map, and Supes can be a bit of a monster, since you can't often get first strike ranged attacks on him. But all in all I have to say this was a wonderful map.
Pass this baby ASAP!
Humbled to have been a C3G Hero!
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