Introductory poem
Favorite space battle mats. -
#1#2#3
Because of the price on these, I decided to make my own with some spray paint on vinyl window roller shade material.
Stencil for drawing the hexes.
My Budget Space Mat
The Space mat ground is called Aether.
Galaxus battles will either take place on an Aether mat or using AotP Shadows over Innistrad dark mats for Planetary ground. Swamp terrain looks great on the planetary ground.
Along with the coming figure pack releases, there will be a few glyphs and unique terrain features including Dimensional Rift Portals, Distortion Nebula, Plasma Pools and possibly Black Holes and more. Shout out to blast_shark for his idea contribution on the unique terrain. I'd like to create a manual in the future to help visualize said rules.
Vortiza --(Pronounced vor-tea-zuh, alternatively vor-teet-zuh or also alternatively vor-tih-zuh)
Card templates:
Vortiza Symbol
Valkyrie Dice
Intended useable and balanced to some extent alongside Classic & VC.
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This figure ended up being too large to fit on a single base, but can be used fine on an open map and also works on a triple triangle base.
I will soon have a 3d model for this that can be printed to smaller scale for whatever that's worth.
Figure: Viper Vine #28 - Maze of Death
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Figure name: Swarm Thresher Lord #31- Starfinder Battles D&D Planets of Peril
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Figure: Pleroma Aeon 41
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Figure name: Armanite #32A and #32B - Baldur's Gate Descent into Avernus
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Figure name: Gate Hellknight #22 - Maze of Death
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Figure name: Zariel 43/45 D&D Icons of the Realms: Baldur's Gate Descent into Avernus
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Figure Name: Fungus Leshy - Darklands Rising #3 Pathfinder Battles D&D Miniature
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Figure: Triton Master of Waves - Mythic Odysseys of Theros #22 D&D
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Rules for Distortion Nebula:
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Vision: If a figure is entirely on Distortion Nebula spaces, that figure only has visible hit zones to figures within 3 spaces of the figure.
Movement: Move on Distortion Nebula counting the first hex as 2 spaces. After moving into the first Distortion Nebula during movement, moving onto any more Distortion Nebula counts as 1 hex. Figures may fly or leap over Distortion Nebula, counting each hex as 1 space. Though landing into Nebula would still count as 2 just as slippery ice or heavy snow.
Damage: At the end of the round, roll 1 combat die for every figure on a Distortion Nebula Space. If a skull is rolled, inflict 1 wound.
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Printing for Distortion Nebula and Dimension Rifts: (Choose a style)
https://docs.google.com/document/d/1...it?usp=sharing
And these
Terrain Bases work well for pasting them on.
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Rules for Distortion Rift:
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Movement: If a small or medium figure ends its movement adjacent to a Distortion Rift, you may place the figure on any empty space adjacent to any other Distortion Rift. If the moved figure is engaged, it will not take any leaving engagement attacks.
Damage: Before moving a figure with a Distortion rift, roll 2 Vortiza dice for Dimensional Rift damage. Inflict 1 wound for each Vortiza symbol rolled.
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Clarification: Distortion Rift spaces are considered a height of one for adjacency purposes.
Printing for Distortion Nebula and Dimension Rifts: (Choose a style)
https://docs.google.com/document/d/1...it?usp=sharing
And these
Terrain Bases work well for pasting them on.
UPDATE LOG (started 1/19/22) -
Spoiler Alert!
3.21. -[list]Official Event Horizon and Amun Race Release>
2.9. -
- Koriza normal attack reduced to 4 from 5. Undying star heal roll required raised to 17 from 16.
Skiit Tzu movement lowered to 4 from 5.
1.22. -
- Zariel points raised to 210 from 200.
Quantic Chargers special attack raised to 4 from 3.
Exol Broodmother points raised to 180 from 170.