Re: The Book of Wildwood Runner
Be aware that playing either with the Wildwoods or against them can be tricky. Have you ever played against a Marro Divider army where they kept hitting their divides? Or a Zombie army that was making zombies as fast as you killed them? Or Marro Warriors in late game that keep running away and cloning? Well, Wildwoods can feel similar if you are not careful.
A quick tip: try to "bottom up" the army by killing the Runners first, then the Sentinels, and finally the Monarch. Take advantage of being faster (everything this side of the Marro Hive is faster than Wildwoods) and stay away from the Monarch, or tie it down with cheap figures while your more important figures hunt the other units. If you can wipe out all the Runners, then you only need to kill the one new Runner the next round to keep a Sentinel from forming.
Conversely, when playing with the Wildwoods, the goal is to force your opponent to engage your powerful Sentinels and Monarch early. It's OK to miss out on some Runner attacks; you want to keep them in supporting positions.
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