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Old June 11th, 2020, 02:58 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

440 points
Map: Ruins of Rennoc
Glyphs: Gerda

Army 1: Pyria, Nhah Scirh x4
Army 2: Quorik Warwitch, Beakface Sneaks x6, Major Q10


Which units survived? & Nhah Scirh

The Nhah Scirh massed on both sides of the map while the sneaks advanced and Q10 took some potshots. The cultists soon rushed the major's position, easily blowing through sneaks and tying down the major so that Pyria could advance. Her normal attacks on the way in did quite well, including a strong 3w hit from height on Q10, and once she engaged she fired off a couple flamethrowers for a bit more damage before falling to a barrage of Orb fire from the Warwitch.

After that, the remaining sneaks folded before the numbers and stats of the cultists. The Warwitch made a decent show of endgame kiting, but Flutter didn't keep her in business long enough to do much damage.

How useful were playtesting units' powers and how often did they come into play?

Normal Attacks: 1 Sneak, 3w Q10
Twin Flamethrower uses: 2/4 skulls, blocked by 1 adjacent sneak, killed another adjacent sneak, 1w Q10.
1/4 skulls, blocked by 2 adjacent sneaks.


Any additional comments (theme, balance, fun factor with and against)?
She's fun to play, taking potshots with her normal while rushing in for a big flamethrower while trying to avoid taking too much punishment. She's definitely similar to Kaemon, maybe a little too much so, since he has the same "long range normal, powerful SA up close" dynamic for the same point cost. Pyria is better against crowds, but I do see the argument that it isn't a huge difference.

She did also punch pretty hard this game, even with middling flamethrower rolls. Q10's occasional glass jaw certainly contributed to that though.
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