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Old May 22nd, 2020, 10:31 PM
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Reinhart_x Reinhart_x is offline
 
Join Date: March 1, 2010
Location: USA - OH - Columbus
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Re: Competitive video game inspired by Heroscape

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Are squads required for your enjoyment, or do you think a common / uncommon / unique hero only game could be just as fun?
I think squads bring a lot to game design. In a video game you could do uncommon squads, and squads with life (Arena of the Planeswalkers did this successfully in my opinion).
I absolutely agree, and this was only asked since I've been having a bit of trouble with getting the squads to work in the setup I have going right now and was worried I might have to go in a different direction, but I'm making progress and think I can get them to work! They do indeed really broaden the spectrum in terms of figure design as well as depth of mixing solo and squad units when building armies.

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Are alternate objectives such as "buff camps" ala MOBAs like League of Legends or alternate win conditions like capturing some neutral area for a certain amount of time or destroying the enemy's base exciting?
I think it's good to have a variety of game modes and win conditions. These sound cool.
Right on! I always loved how glyphs promoted movement and certain order marker decisions, and I believe adding alternate win conditions can only make the game have more strategic depth as your army could focus on a single type of victory condition or maybe stick to being well rounded.

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Does the idea of each player banning a certain number of units in ranked army drafting sound interesting?
Maybe. There are a variety of draft formats out there right now that all sound better than this to me, but I haven't tried this. See the Favorite Formats thread.
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Originally Posted by Reinhart_x View Post
Do you like the idea of 2 out of 3 games in a match with a "sideboard" of units that could perhaps help you win your bad matchups ala Magic the Gathering?
Sure, but see the Favorite Formats thread.
I've now read the thread and there's some good stuff in there! One of the best things about Heroscape is all of the formats that are available. I see that you're into 2v2 and 3v3 and I admire your taste! I've played so many of those with my Heroscape crew that I have plenty of experience with them and wow, those games can get intense (or be total blowouts ). I really want to make at least 2v2 work if I can. As for other formats like Reverse the Whip and such, as soon as I can get the standard game figured out and working properly I would love to throw in some formats like these. I've gotten into MtG over the last 5 years and draft is my favorite format in that game, so naturally I'd love to have it in here too.

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Are there rules such as height advantage that you would tweak? Perhaps you would enjoy the addition of status effects?
I would let height advantage also add 1 range. And maybe make it so that shooting uphill is -1 range.

Status effects would be cool in a video game.
I have actually been considering this myself! Well, I didn't take into the account the uphill shooting, but the extra range on height certainly! I was thinking perhaps bonus attack damage when at height advantage while adjacent, or bonus range when non-adjacent. I'm not married to any one idea in particular but the height advantage adding range is pretty much a lock.

As for the status effects, they seem like one of those things that would have been sweet in Heroscape but were too much of a pain to track. Sure, there are certain figures that have abilities involving markers and whatnot, but temporary slowness or things of that nature are just way easier to deal with in a video game.

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Does keeping the order marker system but allowing more than just the figures with order markers on them to move some number of spaces each round sound reasonable to promote faster games?
Not sure about this one. Heroscape games are pretty quick already, and would be even quicker with some parts being automated.
That's a fair point. Games should be moving at a faster pace than the board game and most games aren't too long. If they are, maybe that's because you've got an exciting, down to the wire game on your hands!

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
Would an AP (Action Point) system such as the ones found in XCOM or Phoenix Point be a welcome change instead of the simplified Move -> Attack system that Heroscape uses?
Yeah! I love move + attack for a board game, but I think something like the 3-action economy from Pathfinder 2 (the roleplaying game) would be a welcome change.
I hadn't seen Pathfinder 2's 3-action system before you brought it up, but this is quite a bit like what I was thinking. Sometimes you don't want to move and would like to attack twice instead, or maybe you don't attack and move twice, not to mention other abilities you might have access to. It even opens up possibilities such as sacrificing a unit in order to give additional actions to another unit for a turn. It's one of the points of Heroscape I believe could do with an upgrade so I'm with you here in thinking it'd be a welcome change in a digital game.

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Originally Posted by capsocrates View Post
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Originally Posted by Reinhart_x View Post
I could honestly go on with these examples but I know I've already taken plenty of your time if you happened to read all of this. The bottom line is that I want to make a game for the people, one that would not replace Heroscape but that could be somewhat of a spiritual successor to it that has fun and deep gameplay elements. If the idea of a game like this sounds good to you, if you like any of the possible examples or even have reasons why you wouldn't like those inclusions, or if you have any ideas of your own, please feel free to comment and let me know your thoughts. In the meantime I'll be working on the game!

Thanks, fellow 'Scapers!
Sounds cool to me. Would love to get updates on your progress; alphas, betas, etc.
Thanks for all of your input @capsocrates it's very much appreciated. I will be updating as progress is made and there will definitely need to be plenty of alpha/beta testing and input for all sorts of things so when I get to that stage I'll make that known and I'll be sure to give you a heads up!

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Originally Posted by Sir Heroscape View Post
Not too familiar, but Wartile has been having success doing a Heroscape-like video game but I’m not sure if it’s PvP or even competitive or difficult. It may be more of a scenario/campaign game.

Not really sure what i WANT to see. I think it’s more of a “I’ll know when I see it”.

FWIW Wartile seems kinda meh, so don’t do what they did probably? Idk
Haha yes Sir, Wartile is kinda meh, even if they did do a great job with the presentation. Unfortunately it's just like you said, only meant to be a scenario or campaign single player game. I played the demo a couple years ago and the game is actually cool-down based and is almost closer to an active battle system like a Final Fantasy game. Sadly, it was only similar in looks. Don't worry, I'm not planning on doing anything gameplay-wise that they have!

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Originally Posted by IAmBatman View Post
Tabletop Simulator comes pretty close
It sure does, Batman! Heck, that's the primary way I play Heroscape nowadays! (Still need to find the time to try the Google Docs version...) Somewhat related to that, even though my goal is to make a new Heroscape-adjacent game, if possible I would love to be able to bring the original Heroscape game to my framework at some point! That would be quite a bit down the line though so long live TTS and OHS!
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