Quote:
Originally Posted by Hawkfire
1) Do you become engaged/disengaged when you just move through a space next to an opponent during your move and don't start or finish there (hoping no)?
2) Do squads keep enchantments if their Planeswalker dies?
3) The Eldrazi Ruiner has something like +3 defense in the in box scenario for Zendikar. Thats just an ability for that one scenerio to make him tougher, yes? Saving them putting it on the card as just a higher defense because it wouldn't apply outside that scenario?
Please and thank you
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1) Yes, occupying a space adjecent to an opponents figure causes the figures to become engaged. Moving from an engagement will result in a disengagement roll, even if it all happens through your normal move phase.
2) Without rereading the rules manual, I'm pretty sure yes, enchantments stay active event after a Planeswalker is destroyed. Wizards is usually pretty thorough with the wording on their cards, and if they didn't stay active, there would probably be text on the card dictating otherwise.
3) Correct, the Eldrazi Ruiner has it's card's abilities and only it's card's abilities outside the in-box scenario. Keep in mind, house rules, as long as all players agree to them, can make for a fun way to change things up