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Old May 28th, 2010, 07:12 AM
Griffin Griffin is offline
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Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: Mole Man - Brainstorming Phase

NAME = MOLE MAN
SECRET IDENTITY = HARVEY ELDER

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = ECCENTRIC

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 4
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = 100

SUBTERRANEAN SENSES

If Mole Man is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If Mole Man is on a rock space, add 2 to your roll. If he is on a dungeon space, add 4 to your roll. If he is on a shadow space, add 6 to your roll. If you roll 1-15, roll defense dice normally. If you roll 16 or higher, Mole Man takes no damage.

TUNNEL SURPRISE
Once per game, after revealing an Order Marker on this card and before moving Mole Man normally, you may choose any empty non-water space within 5 spaces of Mole Man that is not higher or lower than 3 levels from Mole Man's base. Place Mole Man on the chosen space. After placing Mole Man, you may choose up to 4 Moloids you control that were adjacent to Mole Man's original placement. Place the chosen Moloids adjacent to Mole Man. Figures moved by Tunnel Surprise will not take any leaving engagement attacks.

SWARM DISTRACTION
An opponent's figure attacked by Mole Man rolls 1 fewer defense die for each Subterranean figure you control adjacent to it, to a minimum of 1 defense die.



  • Tunneling ability that allows him to tunnel beneath ground and pop up above ground, similar to the Marro Drudge
  • Darrak's Hide in Darkness power
  • Laser Blast special power, that allows you to roll the D20 and inflict a wound before attacking.

Last edited by IAmBatman; April 24th, 2016 at 01:20 AM.
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