R2-D2
Rebel Alliance
Droid
Unique Hero
Astromech
Brave
Small 3
Life 4
Move 4
Range 1
Attack 1
Defense 3
Points 30
ASTROMECH INTERNAL SYSTEMS
After moving and instead of attacking, R2-D2 may do one of the following:
- Shock a figure. To shock, choose an opponent's adjacent, small or medium figure and roll the 20-sided die. Add 3 to your roll if the chosen figure is a Droid. If you roll a 15 or higher, move the chosen figure 1 space, if possible. A figure moved by Astromech Internal Systems never takes any leaving engagement attacks. If the chosen figure is a Droid, it receives one wound.
- Repair a figure. To repair, choose an adjacent Droid and roll the 20-sided die. If you roll a 15 or higher, remove up to two wound markers from the chosen figure's Army Card.
RESOURCEFUL
All friendly figures within 6 clear sight spaces of R2-D2 may add 1 to any 20-sided die roll. When an opponent targets a friendly figure within 6 clear sight spaces of R2-D2 with a special power that requires the roll of the 20-sided die, you may subtract 1 from that roll.
SECRET MISSION
At the end of each round, if there are no revealed Order Markers on this card, you may move R2-D2 up to 4 spaces.
Last edited by Porkins; June 29th, 2013 at 06:46 PM.
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