Quote:
Originally Posted by Arch-vile
Here's my next crazy idea, copying any power in the game. There's a lot of powerful combos: Raelin's or Taelord's aura, any of the Dragon specials, Queglix Gun, Trample Stomp, Deadly Shot, Hydra Heads, bonding, etc. Maybe 120 is on the lower end for her, considering her potential.
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Off the top of my head, I think you really only have to worry about powers that:
a) combo well with themselves, like aura powers; or
b) Ariel could use better than the figure that has said power. Don't have an example off the top of my head, but what I mean is that if a unit has some really good special power that's counter-balanced by something else on the card (a negative power or a stat of 0-1 or something), then Ariel can take that power and run with it in a context where it's not being counter-balanced.
Redundancy on strong powers is never a bad thing, but I think those two cases are gonna be the ones you really have to think about when you're balancing.
If she had any hard synergies, you'd probably get a
lot of b cases. Not sure she does in classic/C3V/SoV, though. (In C3G, that power on an Adventurer could be troubling!)