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Originally Posted by whitestuff
I like what I'm seeing.
I would prefer his life to be 4 however...
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I wouldn't be opposed, or to a Defense of 4 perhaps. Anyone else?
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I think I'd prefer life of 4 than defense of 4. Then again, if it would be thematic for him to have a bulletproof vest on, then a life of 3 and defense of 4 would be better I guess.
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Quote:
Originally Posted by Hahma
Glad to see this guy and I like what I see so far.
A couple things: - It doesn't say in Bat Signal that it only works once per game, while in your design notes it says that it should (as I think it should too).
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I meant you can use any vigilante with the power, but you can only c
choose one per game (not only use the power once per game).
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I think I misread the power. By having the figure move with Bat Signal, it's actually moving with it's own move onto any empty space, not placing like a teleporting type power that I had mistaken it for. Perhaps it should say, "Choose
one Unique Vigilante you control..." to make it clearer that only one figure can be moved by this power.
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Quote:
Originally Posted by Hahma
- For Call for Backup, I really like this and had something like it for a write up I did in my notes a while back. I wouldn't mind lifting the end of move adjacency restriction and maybe have them have to end their move within maybe 2 or 3 spaces of him. It can make it a bit more flexible and less restrictive. Also, do we think that we should have a restriction to allow the option of having only 1 Hero Lawman to move or up to 3 Lawmen squad figures to move?
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If it were made more flexible, it would definitely have to be limited to the number of figures moved. However, I was trying to get creative and not use that type of restriction.
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Yeah, I guess if you have the Backup required to move adjacent to him, then the Hero/Squad restriction might not be necessary.