Quote:
Originally Posted by tcglkn
I’m honestly not sure there’s even room on the card to add an unblockable to Drag. These seem close to maxed out but I can confirm later.
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Hmm. Surprised to hear the DO side is pushing it, but I guess not the Hero side so much - it is packing a lot of bullets.
Quote:
Originally Posted by Lord Pyre
Super cool! I love seeing something crazy ambitious here.
Agreed that the VDO is a bit boring, as he's mostly just walking around with 7 attack. My only other concern is that when he flips to crazy mode, he can't move unless there are other huge figures? I know he WANTS to kill big guys, but not able to move at all makes him a bit too niche, in my opinion. A move bonus or something else seems more enjoyable to play, to me, than all or nothing.
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Yeah, might be a good idea to ease his movement restrictions - it'd help with text space as well. The way I first had it, the restrictions wasn't as big a deal because the flip-out trigger was at the end of your turn after attacking (so you knew he was in attack range when he flipped out).
Felt like I had to move the timing because it resulted in really lame flip-outs where he just like... changed at the end of turn 3, had no time to do anything, returned to normal at the end of the round.