Name Of Figure Being Playtested: Skalmad
475 points:
Armies: Team 1 - Skalmad(120), Death Knights of Valkrill(60), Feral Troll(90), Krug(120) and Ice Troll Berserker(85)
vs
Team 2 - Dread Skull Scorpion(85), Eltahale(140), Rhogar Dragonspine(110) and Master of the Hunt(140)
Map: Home of the Drow and no Glyphs
Provide a brief summary of the game: The game lasted 5 rounds and Skalmad army won. Skalmad powers activated multiple times.
How many kills: Rhogar Dragonspine on round 4 turn 1, Master of the Hunt on round 4 turn 2 and Eltahale on round 5 turn 1
How many wounds dealt:
Heroes
3/6 Rhogar Dragonspine on round 3 turn 1
5/6 Rhogar Dragonspine on round 4 turn 1
3/6 Eltahale on round 4 turn 3
4/6 Eltahale on round 5 turn 1
Which units survived: (6 life Skalmad, 8 life Feral Troll, 4 Ice Troll Berserker, 2 life Krug and 1 squad of Death Knights of Valkrill.)
How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?
Battle Frenzy: once on round 4 turn 1 twice, once on round 4 turn 2 times 3
Paralyzed by Fear: Rhogar Dragonspine on round 2 turn 3 and Master of the Hunt on round 4 turn 2
Regenerate: once on round 3 turn 1, once on round 3 turn 2, once on round 4 turn 3 and once on round 5 turn 1
Any additional comments (theme, balance, fun factor with and against)?
- Skalmad doesn't get 6 attack like the Feral Troll with Blood Frenzy or 5 attack like the Ice Troll Berserker.
- Skalmad has Battle Frenzy, this power gives the Troll King a chance to attack again
- Skalmad Paralyzed by Fear affects small, medium and large figures that are adjacent to Skalmed
- Only huge figures and figures with a Fearless personality, they won't be affected by Skalmad Paralyzed by Fear