Quote:
Originally Posted by Tornado
NAME = NEMESIS
SECRET IDENTITY = JANE THORNE
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OPERATIVE
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 7
POINTS = ???
SCELL or ONYX SWORD
When Nemesis attacks an adjacent figure with a normal attack, the defending figure must subtract one rolled shield.
GAMMA FLIGHT
After revealing an order marker on this card, if Nemesis attacked an opponent's figure, you may take a turn with an Operative you control. No additional actions.
TELEPORTATION
Once per game, (teleport Nemesis and an adjacent figure) ???.
FLYING
Jane thorne was created by James D. Hudnall and first appeared in Alpha Flight Vol.1 issue 76 (1989). She was the second person to wear the Nemesis costume, as well as the person whom wore it the longest.
She led Gamma Flight and was tasked to replace Alpha Flight. She was a member of the group until it was disbanded.
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First power seems a bit generic to have a specific title. I'd try to find either a niche add-on or a more general title.
Pretty sure for the second power that "no additional actions" isn't the proper language.
Good Operative bonding power, though.
Teleportation looks like a work in progress? Don't know the theme of the character. Why once per game? How far should it be?