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Old September 25th, 2021, 04:21 PM
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Kid Arachnid Kid Arachnid is offline
 
Join Date: November 11, 2018
Location: USA - TX - Austin
Posts: 160
Kid Arachnid rolls all skulls baby! Kid Arachnid rolls all skulls baby! Kid Arachnid rolls all skulls baby! Kid Arachnid rolls all skulls baby!
Re: Public Design Workshop

Quote:
Originally Posted by Kid Arachnid View Post
BEETLE
ABNER JENKINS
HUMAN
UNIQUE HERO
MERCENARY
OPPORTUNISTIC
MEDIUM 5
LIFE: 4
MOVE: 6
RANGE: 5
ATTACK: 4
DEFENSE: 4

POINTS: ~150-200

BUMBLING SUPPORT FIRE 14

If an opponent's unengaged figure moves adjacent to a figure you control within 5 clear sight spaces of Beetle, you may roll the 20-sided die. If you roll 14 or higher, the opponent's figure receives a wound. If you roll 2 or lower, the figure you control receives a wound. Beetle may not use Bumbling Support Fire 14 if he is engaged.

EVASIVE FLYING
When Beetle starts to fly, he will not take any leaving engagement attacks. When Beetle rolls defense dice against an attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage, and you may immediately move Beetle one space for each shield rolled.

ENHANCED TARGETING
When Beetle attacks a non-adjacent figure, that figure may not receive any extra defense dice from height advantage, destructible objects, Shadow Tiles, or being adjacent to Jungle Pieces.

SUPER STRENGTH

FLYING
Been thinking about Beetle, maybe his class will put him in the wrong synergies. So possibly give him the class of criminal.
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