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Old April 20th, 2022, 11:30 AM
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Adjusted the wording on Border Guard of Nohr and Charlotte's powers, and added some mini plans for them. Should be fairly simple to do. A lot of Fire Emblem characters you could easily get away with repainting some D&D minis, especially from the older games.
Quote:
Additional Art:
Spoiler Alert!

NAME = CHARLOTTE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = FIGHTER / GUARD
PERSONALITY = INNOCENT
SIZE/HEIGHT = MEDIUM 4

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 3

POINTS = ???


MONEY SEEKER
All Unique or Event Heroes you control with the class of King or Prince, or that have at least 1 Investment on its card, are considered to be Charlotte's Beloved. Anytime a special power on a Beloved's card refers to any other figure or card you control that it does not share an identity with, it may refer to Charlotte or Charlotte’s card instead.

BORDER GUARD OF NOHR
Before Charlotte or a friendly figure named Benny takes a turn, you may either move or attack with the other. When an opponent's small or medium figure moves onto a space adjacent to Charlotte without using the Flying special power, that figure must end its move there.

UNMASKED FEROCITY
If Charlotte is within 6 clear sight spaces of a Beloved, subtract 3 from her Attack number. If Charlotte is not within 6 clear sight spaces of a Beloved, Charlotte has the Aggressive personality instead of what is listed on this card, and anytime she attacks with a normal attack, she may attack one additional time.

Summary:
Spoiler Alert!
Mini idea:
Spoiler Alert!
Quote:
Additional Art:
Spoiler Alert!

NAME = BENNY

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = KNIGHT / GUARD
PERSONALITY = TACITURN
SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


BORDER GUARD OF NOHR
Before Benny or a friendly figure named Charlotte takes a turn, you may either move or attack with the other. When an opponent's small or medium figure moves onto a space adjacent to Benny without using the Flying special power, that figure must end its move there.

FIERCE MEIN
Enemy figures within 3 clear sight spaces of Benny subtract 1 from their Defense number, and you may add or subtract 2 from any 20-sided die rolls when that enemy figure uses any special power to ignore an attack.

TOUGH
When rolling defense dice against a normal attack, Benny always adds one automatic shield to whatever is rolled.

Summary:
Spoiler Alert!
Mini ideas:
Spoiler Alert!
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