:::New for 12/2/13 - Treachery:::
Treachery
3 Players (FFA, politics not included)
Terrain requirements are flexible, see spoiler below for details. Terrain as pictured requires:
1x RotV
1x SotM
1x FotA OR 1x RttFF
1x TJ
No glyphs. Straight-up duel to the death.
Spoiler Alert!
Note: the terrain "requirements" are more guidelines than anything else. This map is extremely small and doesn't actually use many hexes for a 3-player map, and as a result can be built with pretty much anything (especially if you're willing to use proxy terrain).
Some possible substitutions:
-One BFTU could be used in place of SotM (in which case use water/shadow as a proxy for the swamp water)
-Use RttFF trees, Castle Wall segments, or stalagmites as a proxy for the TJ trees/bushes
-Use dungeon/rock/sand/anything but grass as a proxy for the road
I'm pretty sure the bare minimum required to build this (with some mild proxying) would be 1x RotV, 1x BftU, and 1x FotA. You
might be able to get away with something along the lines of 1x SotM, 2x BftU, and 1x RttFF OR 1x FotA if you don't mind doing a lot of proxying.
Remember to use the +1 ranged defense from jungle brushes, regardless of whether a proxy is used.
Additional render:
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Corruption
3 Players (FFA, politics not included)
1x RotV
1x SotM
1x FotA
Three
optional glyphs. The map can function without glyphs, but if you prefer glyphs then be sure to use ones of low-medium desirability like Wound, Init +8, or Common/Unique Attack +1.
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DarkMire
4 Players (FFA, politics not included)
1x SotM
2x BftU
Two glyphs. Preferably ones of medium-high desirability, like Attack +1, Defense +1, or Move +2.
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Encircle
2 Players
1x RotV
1x RttFF
No glyphs. Straight-up duel to the death.
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Reclamation Plant B
2 Players
1x RotV
1x FotA
1x RttFF
Two glyphs. Preferably ones of low-medium desirability, like Wound, Init +8, Move +2, or Common/Unique Attack +1.
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Combustion v2
Original by Warlord Alpha, Modified by Darkmage7a
2 Players
1x BftU
1x FotA
1x VW
Two glyphs. Preferably ones of low-medium desirability, like Wound, Init +8, Move +2, or Common/Unique Attack +1.
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Tombspawn's Trench
4 Players (two teams of two)
1x RotV
2x BftU
Two random glyphs. +1 Attack and +1 defense work well, although they could be substituted for anything else of equal power/desirability.
A possible optional rule is that any non-huge figures standing on shadow tiles have no visible hitzones. This might make things a bit more interesting, especially if you find camping to be a problem.
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Adamant
2 Players
1x RotV
1x FotA
No glyphs. Straight-up duel to the death.
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Contamination
3 Players (FFA, politics not included)
1x RotV
1x SotM
1x FotA
One face up glyph. Thorian works
very well (I definitely recommend using Thorian), although any other very powerful glyphs (like Ivor or Jalgard) could also work.
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Overrun
4 Players (FFA
or two teams of two)
1x RotV
1x SotM
1x FotA
Two random glyphs. +1 Attack and +1 defense work well, although they could be substituted for anything else of equal power/desirability.
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Blood River Crossing
2 Players
1x RotV
1x FotA
1x VW
1x RttFF
No glyphs. Straight-up duel to the death.
~ To Download ~