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Old December 5th, 2014, 01:04 AM
mtl1998 mtl1998 is offline
 
Join Date: June 13, 2013
Location: USA-IN-Marion
Posts: 587
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Re: Undead to Rights

Quote:
Originally Posted by Dysole View Post
Quote:
Originally Posted by mtl1998 View Post
Zombies x6-360
DW9k-140
500 points/19 spaces. With your 23 spaces filled, there will probably be some opportunities to utilize DW's special attack. I like the zombies, and they would be fun be used to make little dwarf zombies. If you bond, zombies are just as fast as the axegrinders (plus horde) and if they don't bond zombies still have the horde advantage.
I think I'd have a chance there but eh. Here we go. Breaking out the VC.

Skeletons x 3
Cyprien
Marcu
Isamu

Only one dude you can rise again from. 9K may be a bit troublesome to kill but I just need one whiff.

~Dysole, not 100% this works but he likes his odds
Werewolf Lord-140
Van Nessing-105
10th Reg x3-225
Guilty-30

WL can possibly take free turns with VN, who is a specialist against your army. WL will try to turn Cyprien into a lycanthrope. 10th will always have melee defense bonus, but also provide range against your kinda slow skellies. Guilty also provides some range. The WL/VN combo is fun and good against your undead (possible lycanthrope) and the redcoats provide solid range who can tough it out in melee.

If you're not rolling for Stinger Drain, you're not living.

Last edited by mtl1998; December 5th, 2014 at 01:04 AM. Reason: Guilty's there to shoot stuff.
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