Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
If we can make it work, it’ll be good to keep Last Will.
Here’s what I think could work. make it so that you skip a turn > destroy a Guide > return any unique hero for one turn (no restrictions [besides maybe size]) on the space that guide occupied > take a full, non-negated turn with that hero > destroy that hero.
That gives a hard cap of twice per game, (less if your opponent can destroy them) which allows the heroes to come back at full force, simplifies (cuts out entirely) the putting-figures-on-cards mechanic, and eliminates any turn-stacking concerns.
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