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Old August 28th, 2019, 10:54 PM
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Re: 2019 C3V Playtest Tournament (Round 1 until 9/8)

Just finished up with dok.

dok's demon army steamrolled my mohicans pretty effectively. Game lasted 4 rounds total.

I moved Brave Arrow up aggressively in Round 1 to try and draw fire, he lasted 3 attacks before dying while standing on one of the 2-height shadow spaces in the middle of the board. I was trying to bring up Mohican's to surround him with, but dok summoned a Skull Demon who jumped on height next to Brave Arrow before I could bring up Mohicans for cover.

Over the first 2 rounds, I picked off 3 Acolytes and another 3 were sacrificed to bring dok's heroes onto the map. Corver was summoned at the beginning of round 2 and killed off most of the rest of my army. ~ 2 Mohicans and 3 or 4 of my Makwa Bowhunters. Corver charged my start zone and I surrounded him with Mohicans to maximize the attack from a heighted Bowhunter, but I don't think it was worth it on the whole. It subjected 4 of my Mohicans to Corver's aura of damage and locked them all down so I couldn't run-n-gun with them like I needed to in order to have a chance of turning it around (would have been slim at best anyways). The one hit from a Makwa landed 2/5 skulls, dealing just one wound to Corver.

Corver and the remaining squad of Acolytes cleaned up the rest of my army in round 4.

gg dok

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Feelings on the new units we played:

Acolytes - strong, maybe cost a bit too little but it's a tough balancing act given their propensity to die from their own powers. If points are changed, should go up not down.

Corver - very effective in this matchup, partially because of my low defense and lack of attacks higher than 3 (2 after being reduced). Had only 2 lives left at the end, but was never really close to dying (unless the single Makwa attack from boosted height would have gone drastically better, would have needed 4/5 to have a chance to kill him).

Makwa Bowhunter - I think they should be able to get boosted from their own attack (i.e. one Bowhunter on height gets +1 attack for each Bowhunter adjacent to their target). Without this, running more than 1 or 2 (I ran 5 in this matchup) becomes very rough. They could be changed to either hunters or scouts. I also think it fits thematically, since they are theoretically 'hunting' together.
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