Recently I did a quick tally of the custom's I use and found that I have 99 of them. I hrarely share these with the greater community. Mostly because my computer skills are tremendously lacking and joining this site is the most computer savy thing I've ever done - but I digress. Here are some of my favorites and others I'm working on.
Spoiler Alert!
March 24, 2018
Dracolich.
My version. The Death cloud is based on any animated movie I ever seen that had a skeletal dragon...most of which always had a dust cloud or cloud of destruction around them that seemed to do nothing but dissipate. That always annoyed me.
Figure = D&D's - Fettered Dracolich
General: Utgar
Undead
Unique Hero
Dark King
Terrifying
Large 7
Life: 5
Move: 6
Range: 1
Attack: 4
Defense: 3
Points: 180
Lingering Death Cloud
After taking a turn with the Dracolich roll one unblockable attack on all figures with 2 hexes that are no more than 3 levels higher of lower.
Flying
When counting movement for the Dracolich ignore elevation. It will take leaving engagement strikes.
Sometime in 2014 - wow I haven't looked at this for too long
Drunken Master.
In an attempt to give the Shaolin Monks a master within their own general the Drunken Master was created.
Figure = D&D's Drunken Master
General: Ullar
Human
Unique Hero
Monk
Disgraced
Medium 5
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 3
Points: 60
Take Another Swig or Three
Before moving the Drunken Master, roll a 20 sided die. On a roll of 1, 2 or 3 instead of moving he drinks.
Assault 'Em All
After moving (or drinking) the Drunken Master must attack all figures adjacent to him. Roll each attack separately.
August 31,2014
Here is Hamilton and the Ettin. I'll share more as the weeks pass on.
Hamilton:
Figure = D&D Angelfire - Weretiger
General: Utgar
Lycanthrope
Unique Hero
Darklord
Ruthless
Medium 6
Life: 5
Move: 7
Range: 1
Attack: 4
Defense: 3
Points: 120
Lethal Claw
When making a normal attack on a small, medium, or large figure, if Hamilton rolls at least three skulls, the figure is destroyed.
Ruthless Gaze 15
Before moving, you may choose a Unique Hero within 5 clear sight spaces of Hamilton. Roll the 20-sided die. If you roll a 15 or higher remove all order markers on the chosen figure's army card.
Ettin:
Figure = Pathfinder - Ettin from Heroes and Monsters
General: Utgar
Ettin
Unique Hero
Guard
Conflicted
Huge 8
Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 3
Points: 110
Argumentative
Before taking the turn with the Ettin roll a d20. If you roll a 1 or a 20 the Ettin will not move or attack but will continue to argue with itself.
Dissenting Attack
The Ettin must attack one more time if possible but not against the first figure it attacked.
September 6/2014 Here is the Wisp and the Halfling dog-rider 'Seanessy'.
Wisp:
Figure = D&D Lords of Madness Will o'Wisp
General: Aquilla
Wisp
Common Hero
Guide
Tricky
Small 4
Life: 1
Move: 4
Range: 1
Attack: 1
Defense: 1
Points: 10
Appear
Once per round, instead of moving the wisp normally, you may teleport to within 8 clear sight spaces. All adjacent figures to the Wisp may roll their engagement attacks when the wisp uses Appear.
Fate
Once the wisp has moved you may place one small or medium sized friendly figure within 2 clear sight spaces of the wisp.
Flying
When counting spaces for movement, ignore elevation.
Seanessy:
Figure = D&D Dragoneye - Halfling Outrider
General: Aquilla
Halfling
Unique Hero
Champion
Tricky
Small 4
Life: 4
Move: 6
Range: 1
Attack: 3
Defense: 2
Points: 50
Charging Assault
If the defending figure was more than 3 hexes away from Seanessy at the start of his movement, each skull rolled counts as two.
Disengage
Seanessy is never attacked when leaving an engagement.
Dog Bite (Range 1, Attack 1)
If Seanessy is engaged at the start of his turn and does not move, after his normal attack he can attack one more time.
The Monster.
This was based on Frankenstein's creation. The points were really only based on everyone in the group wanting to play him. Cost dropped from 100 to 50. Thanks Flameslayer93.
Figure = Bloodbowl's original Flesh Golem
General: Ullar
Golem
Unique Hero
Reanimated
Feared
Medium 5
Life: 6
Move: 3
Range: 1
Attack: 4
Defense: 3
Points: 50
Backlash
After defending from an adjacent attack, the monster may immediately attack the figure who just attack him. Backlash can be used once per turn.
Pyrophobia
The Monster may not move within one hex of lava, molten lava or fire elementals. When attacked by fire his defense is 0.
Leeh.Figure Used - Reaper Bones 77566 Ogre Chieftain.
Ogre
Unique Hero
Beast
Tormenting
Large 6
Life: 5
Move: 4
Range: 1
Attack: 4
Defense: 5
Points: 180 (ish?)
Mob Direction
Prior to Leeh`s turn, you may move up to 8 Goblins that you control up to 4 spaces.
Goblin Fear
Each Goblin adjacent to Leeh may add one attack and defense die when required.
Clamber Over
After attacking with Leeh, all adjacent small Goblins may move to another adjacent hex up to 6 levels higher or lower without taking leaving engagement strikes.
Green Mountain Men
Figures used - the 3 non Sam Brown sculpts of the 4th Mass.
Human
Common Squad (3)
Soldier
Rebellious
Medium 5
Life: 1
Move: 5
Range: 5
Attack: 3
Defense: 2
Points: 60
Rebellious 18
Before moving roll a 1d20. On a result of 18 or higher the Green Mountain Men will not move but may attack from where they are.
Mountain Men
If a Green Mountain man is on a rock hex or beside a rock formation add 1 defense die. This can be cumulative to a maximum of 2 additional dice.
Survival Skills
Add one die when attacking a beast or animal.
Civil War customs:
Looking for assistance to help with the following cards for the Civil War Union side...
Starting with the leader/hero (a man who beat a political opponent with his cane for uttering an insult), then a squad (with a line of fire power) and finishing up with artillery (tried to keep thematic). Suggestions and comments are always welcome. And figure suggestions would be great as well.
Lovell Rousseau
Figure used - TBD.
Human
Unique Hero
Colonel
Demanding
Medium 5
Life:4
Move:5
Range:5
Attack:2
Defense:2
Points: 60
RATTAN CANE Spec. Attack (Range 1, Attack 1)
Instead of attacking with a normal attack Lovell Rousseau may use his Rattan Cane 4 times. Each attack may only be on the same figure.
LOYAL LEGION VOLUNTEERS
After taking a turn with Lovell Rousseau, you may move up to 4 Louisville Legion figures up to 5 hexes.
Louisville Legion
Figures used - TBD Squads of 4.
Human
Common Squad
Soldier
Loyal
Medium 5
Life:1
Move:5
Range:5
Attack:1
Defense:2
Points 50
POWER OF THE LINE
Instead of moving normally, each Louisville Legion figure you control may move up to 1 space. If they did not move normally, then when they make an attack they may add one additional attack die for each adjacent Louisville Legion figure you control (up to a maximum of 2 additional dice).
Coffee Mill Gun
Figure used - TBD - Going to be tough to find.
Human
Common Hero
Artillery
Terrifying
Large 5
Life:1
Move:2
Range:6
Attack:3
Defense:2
Points 80
SWEEPING REPEATING GUN
After attacking with the Coffee Mill Gun, you may attack and adjacent figure to the original figure targeted. After this second attack you may attack one more a figure adjacent to the second figure but you may not hit the same figure twice.
OVERHEATING
During an attack, if more shields are rolled than skulls then the Coffee Mill Gun has overheated and immediately ends it's turn.
Here's my Confederate Side.
Starting with the leader/hero (a west point ranked officer who left politics to join the south), then a squad (with a building damage power) and finishing up with artillery (tried to keep thematic). Suggestions and comments are always welcome. And figure suggestions would be great as well.
Rice Graves
Figure used - TBD.
Human
Unique Hero
Major
Skillful
Medium 5
Life:4
Move:5
Range:5
Attack:2
Defense:2
Points: 60
CHIEF OF ARTILLERY
Instead of taking a turn with Rice Graves you may take a turn with an adjacent Artillery unit adding 1 to that units Range and Attack.
WEST POINT TRAINING
After taking a turn with Rice Graves, you may move up an Artillery unit up to 2 hexes if Chief of Artillery was not used this turn.
Orphan Brigade
Figures used - TBD Squads of 4.
Human
Common Squad
Recruits
Rebellious
Medium 5
Life:1
Move:5
Range:5
Attack:1
Defense:2
Points 70
HEAVY CASUALTIES SPECIAL ATTACK
Once one of the Orphan Brigade figures is removed from the board, place a heavy casualty token on this card. For each heavy casualty token on this card add one die to each attack. Once more than three tokens would be on this card, remove all tokens from the card. Once tokens have been removed, you may again start to place tokens on the next turn.
Confederate Cannon
Figure used - TBD.
Human
Common Hero
Artillery
Terrifying
Large 5
Life:1
Move:2
Range:6
Attack:3
Defense:2
Points 70
EXPLOSIVE SHOT 2
Before rolling to hit roll a 20 sided die. On a 1 or 2 the cannon will self explode. Remove the Confederate Cannon figure from the game and roll a 1 unblockable attack die against all adjacent figures.
CANNON BLAST
After rolling defence for the targeted figure on a normal attack, all adjacent figures to the targeted figure must roll defense against the same attack roll minus 1 skull (to a minimum of 0).
Thanks to
@
Blue Trails
and
@
yamissflash
for the suggestions on the civil war powers and the Ogre Figure's official name!
Thanks to
@
caps
for wording help.
Still not sure how much I like the heavy casualties power but I will playtest this (4 units striking with 4 hit dice may mean a point increase).