Quote:
Originally Posted by japes
I did something similar to what you did there with the Heavy for my custom clone army. Each of my Common Hero clones were able to bond with a squad (but only one per turn) I then created a Common Sharpshooter, Common Heavy, Common Combat Engineer, Common Medic.
EDIT: Just realized I did it the opposite. My squads had a SQUAD SUPPORT power that allowed you to drop one of the 4 men and take a turn with a Common Hero figure.
Here are a few I never got a chance to test. I'm sure they are heavily borrowed from others. I don't remember though.
https://drive.google.com/drive/folde...S3?usp=sharing
Like I said I'm sure I borrowed some of this so feel free to borrow anything.
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Thanks japes, I'll check them out. You probably did play with my previous General Grevious. He was a lot of fun, but I think this version will play much better. There is no healing factor in this later one. That part was a bit annoying to the opponent. Also a bit simplified and more fun to run away after being wounded.
Edit: also I worded the text in squad training to allow the clone troopers to get to use their ability when standing next to a Delta squad commando. Ties in, in a fun little way to give a little synergy there. After looking at your cards, I didnt realize rex had a jetpack. Im working on the clone commanders next. I thinkthe most scary characters to design will be the many awesome jedi. Getting them just different enough to represent them well without over complicating them.