@
NecroBlade - Thanks for joining in the fun! I like the asymmetrical design (I didn't see one side having an advantage). This looks like a fast hitting and fun map. Amazing that there are only 6 hexes on level two, and the glyph from that height is protected by the tree. Well done. I was initially concerned about the quick attack from range coming out of the start zone into the opponent's start zone. Units with move + range of 12 or greater like the Krav Maga are going to be feared in OM#1 of the first round. But, I guess you would need to be strategic when placing figures. And, I imagine with the terrain requirements for this contest we will see similar predicaments. Have you built this map? I have found it impossible to get the large evergreen tree to sit when it is surrounded by hexes - even water/shadow. Maybe I just have an extra large 4-hex base on the bottom of my tree. There are only two paths on the map that is a single-hex wide ... but, they are very strategic. If Rats or something block the path, figures without range would have to go around outcrops/trees and through water to reach and attack the glyph which is a minimum move of 12. Just tossing a couple of pennies your way.