December 4th, 2013, 03:10 PM
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Best There Is! - C3G Con 2020 Champ
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Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 135,805
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Re: The Book of Walker - Design
Thanks! Sounds like testing should start at 50 at least, if not higher (especially given their potential to get nastier as the faction is built).
Cheers,
Bats
Quote:
Originally Posted by dok
Ooooh, interesting one.
Obviously the stats are bad, but I don't think that matters too much, because they have perfect OM efficiency (i.e. you never need an OM on them). Even if they were 1/1 they'd still be decent. Just a handful of them are pretty useful, because you can just slow-roll the rest of your army while they move up and get cut down, and then you get them back with kills. It's really the engagements and the autowounds that drive their power.
They are positively devastating against squad-based armies - probably the best anti-squad squad in the game, as the walkers will just keep coming and coming.
In a competitive build, I'd pretty much always want a few of these guys if their cost is anywhere south of 60 or so. The autowounds are just too tasty to pass up. I might even just shoot my own walkers to start the game if I thought they weren't going to get into position fast enough. They'll be back soon enough.
Quote:
Originally Posted by IAmBatman
Here's the first of an eventual faction of three. As always, I appreciate your thoughts, questions, and concerns!
Thanks, guys!
Cheers,
Bats
P.S. And, yes, Viral Infection is meant to trigger even when the Walker isn't the one doing the destroying. In the world of The Walking Dead, anyone who dies turns into a zombie, because we're all infected.
NAME = WALKER
SPECIES = UNDEAD
UNIQUENESS = COMMON HERO
CLASS = DEVOURER
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 5
LIFE = 1
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 2
POINTS = .
WALKING DEAD
After an opponent reveals a numbered Order Marker on an Army Card that opponent controls, you may immediately move each Walker you control up to 2 spaces. If a Walker ends this move engaged with one or more enemy figures that he was not engaged with at the beginning of this move, you may immediately choose one figure that Walker is engaged with and roll 1 unblockable attack die against that figure. When moving with Walking Dead, a Walker will take any leaving engagement attacks.
VIRAL INFECTION
When an opponent’s Medium figure that is not an Android or Undead is destroyed, replace that figure, if possible, with any previously destroyed common Undead Devourer you control.
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